Stephanie Price
Steph is our product manager extraordinaire. She's turning Yarno into a world-class product one feature at a time. She keeps us on track while hearing out our big, and even wild, ideas.
Product update: campaign feedback & NPS
Recent product updates on how we collect campaign feedback from learners.
How Yarno is improving content creation
Yarno is making the content creation process more efficient, with recent product changes and upcoming changes on the roadmap.
New product release alert: enhancing the effectiveness of Yarno campaigns
Announcing big updates to the Yarno app to help admins enhance the effectiveness of Yarno campaigns.
Yarno tips & tricks: Yarno Campaigns
Handy tips & tricks on what is a Yarno campaign, the different types and stages of campaigns, and how learners get access to campaigns to start learning.
Yarno tips & tricks: Managers & Admins
Handy tips & tricks on Yarno users and the different permission levels available – plus the situations in which they could be relevant!
New product release alert: Yarno admin portal revamp
Launching the revamped Yarno admin portal is designed to help you gain powerful insights into campaign performance, and provide even more analytics to help map out your learners’ paths to success!
Product Release Notes: June 2022
I'm back with a new product update for you - a.k.a the most exciting type of blog article (though I might be a little biased 😉).
Product release notes: February 2022
Yarno admins get excited - setting up a Yarno campaign has just become even simpler!
Product release notes: October 2021
A quick update today, but I wanted to share an exciting new feature we've just added to the app!
Not all gamification is created equal
All games are not equal - and this is exactly the same with "gamification".
Product release notes: July 2021
Yes you heard that right...new features!! This time, we've focussed on customer admins with organising and reviewing their Yarno account. Enjoy!
How we develop the Yarno product
Creating a world-class product is no easy feat. But we're working on it - one iteration at a time, each and every day.